SD Gundam G Generation Overworld

2012 video game
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2012 video game
  • JP: September 27, 2012
Genre(s)Tactical role-playingMode(s)Single player

SD Gundam G Generation Overworld is a strategy game developed and published by Bandai Namco Entertaintment. It is the twentieth and last game in the SD Gundam G Generation series, originally released for the PlayStation Portable in 2012.[1][2]

Gameplay

The player begins the game with a weak Flagship and several original Pilots and units. After the player finishes the stages in a chapter, they will be able to play a boss map to conclude it. The game has a grading system as well as a final boss mission.

Alternatively, the player can play the story mode that will put the player through a subjectively more difficult version of the game.

There are three modes that show the true ending of the game if completed. Core Mode is unlocked by finishing Rank mode (Scatter Mission Mode), Overworld Mode by finishing the extra missions and Core Mode, which contains the final battle of the main saga, and Hell Mode, the final mode of the game, and shows the truth about the story of the game and serves as the epilogue of the saga and therefore, the true ending.

Like the other games in the series, your unit gain XP from destroying enemies and when they gain certain level, you can upgrade them to new units or barter them for units outside of their series or development cycle.

Master Pilots also return to this game. This time, they all have very powerful abilities that can really change the pace of the battles. For instance, there are abilities to recharge allied unit energy as well as health and also give the ability to use map attacks after movement.

It is basically still the same game, but with a lot more featured and enhanced visuals and story. The game is very much like Super Robot Wars and the other SD G Generation games, having a grid with a top-down view that is used to encompass the combat including small movies with various animations for different MS.

The game's stages regardless of what campaign you choose will have a 'Break mission' and 'Challenge Mission' to complete optionally. If you complete the Break mission, you can trigger different series' characters to enter the stage and other events to occur. The Challenge mission adds in 'Secret' enemies that give you 2-5 grunt units if you defeat the commander. Otherwise, the stage abruptly ends when all the enemies are destroyed.

A third 'Break mission' is 'Over Impact'. If the guest commander defeats the enemy commander in the determined limit of turns, all guest characters change to orange and act as enemies. 'Over Impact' only affects the main world. A variant that appears outside the main world is 'Core Impact'. In Core Impact, the player's units are randomly chosen to appear as enemies in points around the map.

The player begins the game with a weak Flagship and several original Pilots and units. After finishing the stages in a chapter, a boss map concludes that chapter. The game has a grading system and a final boss mission.

Alternatively, the player can play in story mode, putting the player through a more difficult version of the game.

Three modes must be completed to reveal the ending of the game. Core Mode is unlocked by finishing Rank mode (Scatter Mission Mode), Overworld Mode is unlocked by finishing the extra missions and Core Mode, which contains the final battle of the main saga, and Hell Mode, the final mode of the game, and shows the truth about the story of the game and serves as the epilogue of the saga.

Like the other games in the series, units gain XP from destroying enemies and at a certain level, can be upgraded to new units or bartered for units outside of their series or development cycle.

Unlike previous installments, Master Pilots have more powerful abilities that can change the pace of the battles. Abilities include recharging allied unit energy and health and the ability to use map attacks after movement.

The game does not vary greatly from prior games in the series, incorporating more featured and enhanced visuals and story. The game is similar to Super Robot Wars and the other SD G Generation games, with a grid with a top-down view to encompass the combat including small movies with various animations for different MS.

All game stages will have a 'Break mission' and 'Challenge Mission' to complete optionally. Completing the Break mission can trigger different series' characters to enter the stage and other events to occur. The Challenge mission adds 'Secret' enemies that give award 2-5 grunt units after defeating the commander. If unsuccessful in defeating the commander, the stage abruptly ends when all the enemies are destroyed.

A third 'Break mission' in the main world is 'Over Impact'. If the guest commander defeats the enemy commander in the determined limit of turns, all guest characters turn orange and act as enemies. Outside the main world is the variant 'Core Impact'. In Core Impact, the player's units are randomly chosen to appear as enemies in points around the map.

Featured Series

Development

The game was developed by Bandai Namco Entertainment and published by the same company.

References

  1. ^ "SD Gundam G Generation Overworld (English Patched) PSP ISO". CDRomance. Retrieved 2024-06-21.
  2. ^ "SD Gundam G Generation Overworld for PSP - GameFAQs". gamefaqs.gamespot.com. Retrieved 2024-06-21.

External links