Tenchu: Shadow Assassins

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2008 video game
  • JP: FromSoftware
  • WW: Ubisoft
Director(s)Keisuke KanayamaProducer(s)Masanori TakeuchiDesigner(s)Yasuhiro AbeProgrammer(s)Nobuhiro MomiyamaArtist(s)Yoshiyuki OkadaWriter(s)Yasuhiro AbeComposer(s)Noriyuki AsakuraSeriesTenchuEngineGamebryoPlatform(s)Wii
PlayStation PortableReleaseWii
  • JP: October 23, 2008
  • NA: February 5, 2009
  • PAL: March 12, 2009
PlayStation Portable
  • JP: February 12, 2009
  • NA: March 24, 2009
  • EU: April 3, 2009
  • AU: April 9, 2009
Genre(s)Action-adventure
StealthMode(s)Single-player

Tenchu: Shadow Assassins[a] is a stealth game developed by Acquire and published by FromSoftware in Japan and Ubisoft worldwide for the Wii in 2008 and the PlayStation Portable in 2009.

Gameplay

Shadow Assassins allows players to take control of both Rikimaru and Ayame. The camera is an over-the-shoulder point of view. All of the 10 missions are ground-based. There are no healthbars in this game except sword fight parts. Players will play the first five stages and the last one using Rikimaru and stages six to nine as Ayame. There are also 50 side missions called "Assignments".

Ayame is faster but weaker, making it harder for her to hide bodies. According to FromSoftware, their stages are also completely different; Rikimaru's are more straightforward, while Ayame's are "a little trickier, she can use the environment more." There are about 10 multi-purpose items in the game; for example, a cat can be used as distraction as well as a scout.[1]

On Wii, players use the analog stick on the Wii Remote's Nunchuck accessory to move, A button for actions, holding B button while moving forward to run or while moving sideways to strafe, and the C button for jumping (a long jump can be performed while running). The Wii Remote is also used for first-person perspective sword fighting.

The gameplay of the PlayStation Portable version is generally the same. However, its controls have been altered to fit the handheld's functionality, thus removing the motion controls; however, some similar controls have been retained, such as moving the analog stick to move forward, and pressing the D-pad to choose between the player's items. The controls for doing a stealth kill has been slightly changed; the player now has to press the face buttons of the PSP console to trigger it and moving the analog stick.[2]

Plot

In the land of Lord Gohda, peace has not been fully restored and rumors of betrayal have been swirling around the lord and his subjects. As a result, Lord Gohda calls upon the Azuma Ninja, Rikimaru and Ayame, to investigate. Rikimaru soon discovers that someone is planning to start a war. Meanwhile, Counselor Sekiya, Lord Gohda's right-hand man, arranges for a fortune-teller to predict the future of Lord Gohda's kingdom. Unfortunately, the fortune-teller turns out to be an imposter and kidnaps Princess Kiku, Lord Gohda's daughter.

Ayame chases after her without hesitation, while Rikimaru goes on another mission for Lord Gohda instead: resume the investigation on the nuisances that have been troubling the land. He then discovers that Daimyō Tado is the one behind all this. Lord Gohda then decides to declare war on Tado and travels to his land with Rikimaru. After Rikimaru succeeds in taking Daimyō Tado's life, the woman who posed as the fortune-teller, a Kunoichi named Rinshi, appears and tries to kill Rikimaru, but fails thanks to the intervention of Tachibana Hyakubei, who was hired by Lord Gohda. After Lord Gohda's order, Rikimaru heads back to the castle. When he arrives however, he is attacked by the guards, who were ordered to consider him a traitor by Sekiya. Ayame had actually succeeded in rescuing the Princess Kiku, but had been attacked by someone who seemed to be Rikimaru, who was actually Rinshi in disguise. Ayame and Princess Kiku then flee the castle as the real Rikimaru arrives, and the two women head for a secret hideout suggested by Sekiya. The Princess then reveals to be Rinshi in disguise and wounds Ayame, but Rikimaru arrives just in time to save her and kills Rinshi.

Lord Gohda, noticing his castle in flames, realizes that it was all Sekiya's doing and orders Rikimaru to get back there and eliminate him. After he seemingly takes Sekiya's life and saves Princess Kiku, Sekiya rises again and reveals himself to be Onikage, who then challenges Rikimaru to a duel. Rikimaru ultimately gains the upper hand but Onikage uses the princess as a shield, forcing Rikimaru to drive his sword through her to get to Onikage and kill him. Ayame, who had followed Rikimaru, cries upon Princess Kiku's death. The extended ending (attained by collecting all of the map pieces in normal mode) shows Ayame speaking in Onikage's voice, suggesting his hatred survived in her since Rikimaru murdered her best friend.

Characters

Reception

Reception
Aggregate score
AggregatorScore
PSPWii
Metacritic68/100[15]70/100[16]
Review scores
PublicationScore
PSPWii
1Up.comN/AB−[3]
EdgeN/A6/10[4]
Game InformerN/A6.5/10[5]
GamePro[6]N/A
GameSpotN/A5/10[7]
GameTrailersN/A7.4/10[8]
GameZone7.5/10[9]8/10[10]
IGN7/10[11]8/10[12]
Nintendo LifeN/A[13]
Nintendo PowerN/A7/10[14]

Tenchu: Shadow Assassins received "mixed or average" reviews, according to review aggregator Metacritic.[16][15]

Notes

  1. ^ Tenchu 4 (天誅 4, Tenchū Yon, lit. "Divine Retribution 4")

References

  1. ^ Tenchu 4: Art of the Ninja Interview Archived 2012-03-12 at the Wayback Machine, IGN, October 17, 2008
  2. ^ Tenchu: Shadow Assassins: The Stealthily Released PSP Version Archived 2009-05-27 at the Wayback Machine. Siliconer. Retrieved on 2009-05-29
  3. ^ Mielke, James (February 5, 2009). "Tenchu: Shadow Assassins Review (Wii)". 1UP.com. Archived from the original on June 7, 2016. Retrieved December 14, 2013.
  4. ^ Edge staff (March 2009). "Tenchu: Shadow Assassins (Wii)". Edge. No. 199. p. 93.
  5. ^ Reeves, Ben (April 2009). "Tenchu: Shadow Assassin[s] (Wii): A Stealthy Franchise Stumbles Onto the Wii". Game Informer. No. 192. p. 86. Retrieved October 12, 2015.
  6. ^ Bartron, Heather (March 25, 2009). "Tenchu: Shadow Assassins (PSP)". GamePro. Archived from the original on March 28, 2009. Retrieved December 14, 2013.
  7. ^ Watters, Chris (February 19, 2009). "Tenchu: Shadow Assassins Review (Wii)". GameSpot. Archived from the original on June 13, 2014. Retrieved December 13, 2013.
  8. ^ "Tenchu: Shadow Assassins Review (Wii)". GameTrailers. February 20, 2009. Retrieved December 14, 2013.
  9. ^ Romano, Natalie (April 5, 2009). "Tenchu: Shadow Assassins - PSP - Review". GameZone. Archived from the original on April 11, 2009. Retrieved December 13, 2013.
  10. ^ Bedigian, Louis (February 22, 2009). "Tenchu: Shadow Assassins - WII - Review". GameZone. Archived from the original on February 25, 2009. Retrieved December 13, 2013.
  11. ^ Casamassina, Matt (April 8, 2009). "Tenchu: Shadow Assassins Review (PSP)". IGN. Archived from the original on December 6, 2013. Retrieved December 13, 2013.
  12. ^ Casamassina, Matt (February 3, 2009). "Tenchu: Shadow Assassins Review (Wii)". IGN. Archived from the original on February 5, 2009. Retrieved December 13, 2013.
  13. ^ Aaron, Sean (July 30, 2009). "Tenchu: Shadow Assassins (Wii) Review". NintendoLife. Archived from the original on November 9, 2013. Retrieved December 13, 2013.
  14. ^ "Tenchu: Shadow Assassins". Nintendo Power. Vol. 238. February 2009. p. 88.
  15. ^ a b "Tenchu: Shadow Assassins for PSP Reviews". Metacritic. Archived from the original on October 24, 2012. Retrieved August 11, 2013.
  16. ^ a b "Tenchu: Shadow Assassins for Wii Reviews". Metacritic. Archived from the original on October 24, 2012. Retrieved August 11, 2013.

External links

  • v
  • t
  • e
Main series
  • Stealth Assassins
  • 2: Birth of the Stealth Assassins
  • Wrath of Heaven
  • Shadow Assassins
Spin-offs
  • Fatal Shadows
  • Time of the Assassins
  • Dark Secret
  • Z
  • Shadow Assault